

However, they might install mods that specifically detect your installed mods.Ĭan you remove the limit on daily NPC dialogue? Other players usually won't see that you're using cheats (except indirectly, like zooming across the screen with the speed cheat). These cheats will affect all players: instant buildings, fast machines, harvest with sickle, adding money (if money is shared), durable fences, auto-feed, infinite hay, setting tomorrow's weather, and time. The mod is local, so it's fine if only some players have it (whether they're the host or farmhands). Yep, all the cheats should work in multiplayer (except changing the time if you're a farmhand).Yep, just use the Android version in the optional files.The mod is compatible with Stardew Valley 1.5.5 or later on Linux/macOS/Windows, both single-player and multiplayer.If it still doesn't work, ask in the comments! Make sure to read the pinned comment for instructions.The menu won't open if a different menu or dialogue is already open.After installing SMAPI, see the install steps above. Make sure you follow all the steps in the SMAPI install guide. When you launch the game, does it open two windows (one for the game and one for the SMAPI console)? If not, SMAPI isn't installed correctly.On Android, see use key bindings on Android.(You can also change config.json directly if needed.) On Linux/macOS/Windows, open the menu and then use the "Controls" tab to choose a different controller/keyboard/mouse button.Press the button when no in-game menu is shown.

Load your save, then press P on your keyboard to show the cheats menu. Download this mod and unzip it into Stardew Valley/Mods.Translated into Chinese, English, French, German, Hungarian, Italian, Japanese, Korean, Portuguese, Russian, Spanish, and Turkish ( translations welcome). # Note that there are a couple of TOML lists in this file.CJB Cheats Menu lets you press P (configurable) to show a full cheats menu: # The overall format is standard TOML format, v0.5.0. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). It contains the data relating to the loading mods. Here is the mods.toml code for this, just in case anyone needs it.
